#ifndef __Vertex__
#define __Vertex__

#include "glm/glm.hpp"

struct Vertex
{
	glm::vec4 *position;
};

struct Vertex_a
{
	unsigned char _r, _g, _b, _a;
    float _x, _y, _z;
	void Set(unsigned char r, unsigned char g, unsigned char b, unsigned char a,
		float x, float y, float z)
	{
		_r=r; _g=g; _b=b; _a=a;
		_x=x; _y=y; _z=z;
	}
};

#endif //__Vertex__
